Not as Easy as the Ruffians Think!
Time to go off script and play a scenario around the toll booth. So, the toll booth was set up with a ruffian on duty and three sets of hobbits attempting to smuggle contraband pass the check point. In the guard hut were six ruffians including Brutus. And lurking on the southern baseline was Paladin Took and three Tookish hunters.
Background
Paladin Took has realised that the ruffians are gathering up all of the winter supplies and so has arranged for spare stores to be brought to the deep holes of Took clan. He has planned to meet the brave farmers prepared to break the rules just past the checkpoint. So, if necessary he can help if needed.
No specials or force changes were made as this is my scenario. So, it is (mostly) my fault if it isn't balanced.
Pigs
The pigs have a move of 4” and are moved by the player with priority. Unless there is a mini with 1” of the pig in which case take a courage test, if passed then the pig can be moved 4” in the direction of the controlling player. Otherwise the player with priority moves them. Neither side may harm the pigs.
The Battle
The hobbit's attempt to smuggle through the check point was done using a card system. The deck was divided into red (hobbits) and black (ruffians)cards. Three cards in turn were turned over for each side with the highest card in each pair winning that pair. So, if the hobbit wins two of the three pairs then the hobbit has managed to convince the ruffian to let them through the checkpoint. If two of the smugglers manage to do this then it will be a very short game! As to win the hobbits need to get two supply carts off the southern base edge.
The game begins as the first hobbit approaches the toll booth.
The first cart is through as the hobbits win the first two pairs.
The second hobbit approaches with two pigs but things do not go to plan.
The hobbits lose the first hand and the second hand is tied (after the hobbits played their joker and drew a second card) but then they lose the third hand. So, the ruffian raises the alarm. Now, ruffians rush from the guard hut and Paladin goes to investigate.
Cool beans.
ReplyDeleteAlways nice to see smaller games with lots of scatter to help create buy in and believability.
Nice work!!
Congratulations, I enjoyed this report enormously. What a cool game!
ReplyDelete