Showing posts with label Golden Gobbo. Show all posts
Showing posts with label Golden Gobbo. Show all posts

Monday, October 2, 2023

Golden Gobbo Shots of Slann Mage

The 2023 Entry

A bit younger than last year's entry but still over twenty years old. 






I decided the Mage did need a few lackeys and hangers on. So, first of the Mage's attendants - Slave Gladiator. 


Rob

Thursday, October 13, 2022

Captain Gideon of the Sea Guard

Classic Oldhammer High Elf 

My entry to the Golden Gobbo competition over on the  Oldhammer - Golden Gobbo forum. 

C08 High Elf - September 1984

Sculpted by Aly Morrison



Painted March 2022 (left) vs. Painted October 2022 (Right)

When I painted the March high elf, I was pleased with the outcome, but I am now thinking he needs some edge highlights. 

The Sea Guard


Rob

Saturday, October 8, 2022

Do Games Workshop Ever Play Test their Scenarios?

 I Have Been Busy Honest!

Ruffians ready for battle.

To be clear I have been fan of Citadel miniatures and Games Workshop for over thirty years, but I do seem have a problem with some of their scenarios. In particular with what seems an obvious lack of playtesting. The latest debate (J & I had) was over the Skirmish at Bree scenario. This is the first scenario in the new edition of Scouring of the Shire sourcebook. Now J and I played this scenario twice with each taking a turn as Bill and his band of ruffians. With the same outcome each time which was the villagers getting wiped out with little or no losses on the ruffian side. 

Deployment

The game revolves around a group of Bree villagers fighting Bill Ferny and a band of ruffians.  With both sides trying to reduce the other to less than 25%. Now I get this can be played as part of a campaign, but it should be able to be played as a stand-alone game.  And there doesn't seem to be any other real tactical options except charge at one another. As both sides start about 12 inches part and the Bree villagers don't have any missile weapons (unlike some of Bill ruffians). So, the only real the option is to get the villagers into melee. Now this might not be much of a problem if they weren't set up to be so bloody useless in close combat. So even with their twelve to ten advantage in numbers isn't even close to enough to balance the game. 

At the start of combat. 

After the first turn of combat.

Now the first game was a technical draw because the villagers were reduced to 25% before Bill could get involved in enough combats (He has to kill at least two villagers to prevent a draw). Because the villagers all just died in first turn of close combat 

The main reason for the villagers' complete lack of ability in close combat, was because of the -1 from using knives (I don’t have a copy of the latest rulebook, but I assume it’s still -1 for using a knife?)  followed by lower fight value. And it wasn't’t just bad dice rolls in our games. 

Now here I am going to go nerd because I worked out the odds of the villagers winning a close combat. 


Therefore, the villagers will win 28% of any single combats and wound on average 14% of the time! Compared to the ruffians killing a villager 36% of the time. And for whip armed ruffians this is even better. So, it’s not surprising to me that the villagers just get wiped out in a couple of turns. And of course, Bill is the only hero on the table. 

What I find even more annoying is that I think the scenario only needs a small tweak to balance it up. Such as giving the villagers hand weapons (giving them a 42% chance of winning a combat), adding a Ranger of the North to the villager’s side, giving a few of the villagers bows or splitting up the deployment of Bill ruffians. 

Now I know I could do this and will probably give it a try myself but surely Games Workshop can find this out for themselves, and I did have to pay for the book in the first place. 

OK, rant over (for now)

Scouring of the Shire Campaign

With three games played all things are square with a win a piece for both Sharkey and the hobbits. I took the technical draw (see above) as the campaign result for Skirmish at Bree. As it was the first game we played. 


Golden Gobbo

I have mostly been focussing on completing my Golden Gobbo entry for the Oldhammer forum. Now, let's be clear there are many better painters than me, but I see these competitions as an opportunity to try and stretch my skills a little bit further. And hopefully may encourage a few others to take part. 

Teaser shot

Rob 

Thursday, November 4, 2021

Halfling Ranger Captain - Finished

 Captain of the Three Shires Rangers

Mk. 2 photos which seem to have come out better













I have finally finished the ranger captain. Who will be be my entry to the Golden Gobbo competition. There are already some really great entries. So go take a look at Oldhammer Forum • View topic - Golden Gobbo 2021 RULES AND SUBMISSION

Rangers of the Three Shires

The Rangers tackle marauding goblins


He completes the small unit of Shire rangers. 

Rob 

Tuesday, November 2, 2021

Halfling Ranger Captain - WIP

 A Golden Gobbo Entry



Just a quick post, on my current work in progress. A halfling captain for my Shire Rangers.  I have finished the small unit of five Rangers for the halfling army (pictures to follow) but I wanted a suitable leader for this unit and I also need to complete my entry for the Golden Gobbo competition over on the Oldhammer forum Oldhammer Forum • Index page . Due by the end of the month. 



I have added a few bits of extra equipment to the basic figure including a backpack from an old Combat Zone ganger. I also had to sculpt on some green stuff straps for the backpack. The idea is that the Rangers have to live of the land so would carry more equipment than the usual halfling militia. 



A slight adjustment after reading the rules and realising he needs to be on plastic base and not a homemade one! So I used a 20mm Spare marine one so that it is the same size/height as the rest of the army. 



A couple of homemade arrows for the base. 

Rob