Game 2 - Farmer Maggots Farm
So, this scenario is played exactly as described in the Sourcebook. Where a group of ruffians attempt to cross Farmer Maggots farm on a dark and stormy night. The farm is guarded by Farmer Maggot's three hounds and eventually Farmer Maggot is roused himself by the sound of their barking.
Farmer Maggot & his three hounds - Grip, Fang & wolf
At first the ruffians pass unseen across the scrub land and several good priority rolls meant that the hounds were sent further away. The hounds are in sentry mode until they spot a ruffian.
But their luck couldn't last for ever and they were eventually spotted by one of the hounds. The hounds do cause fear during this scenario because the ruffians are already on edge. But as the hounds did most of the charging because as they managed to get priority when in charge range. So, this didn't effect the outcome much.
And he makes short work of any ruffian he encounters. Farmer Maggot's additional attack between the first and second addition of the rules makes a big difference. As, in most of the combats he was rolling one more attack dice than his opponent.
After the battle, five ruffians are slain (four by Maggot) and all of the hounds. This gives farmer Maggot enough experience to roll on the experience table and gains Blade Master which enables him to reroll a dice in combat. All three hounds survive although one is injured and will miss the next battle.
Again, I kept all the influence points for future games.
Rob
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