Wednesday, May 8, 2024
Ori Finds His Mark
Monday, May 6, 2024
Thorin Enters the Fray
That's A Lot of Goblins
After the battle both Dwalin and Balin recovered some fate
points.
Saturday, May 4, 2024
Dori's Last Stand
The Dwarves Take A Beating
So, this version of the scenario offers a choice on which
extra dwarves to take, with a total of five now available. Nori, Ori and Bombur
were all taken because they hadn’t yet played a scenario. Ori is clearly the
worst character available, and this is one of the harder scenarios but to keep
within the campaign rules it was his turn. This leaves two more spots, after a
bit of deliberation on Oin (& his wound healing), I decided on
Gloin and Dori who are both superior fighters. Because even with the changes to
the scenarios there is still going to be plenty of goblins on the table.
The original version of this scenario just lacked any
balance with only three dwarves (one of which is Ori!), the goblins
being able to deploy right on top of the dwarves and an endless supply of
reinforcements who can be deployed in exactly the right spot meant the dwarves
had no real prospect of winning. The changes attempt to address these points in
order to get a better balance.
In this amended version, the goblin reinforcements arrive at
either the twelve, three, six or nine o’clock points on the table dependant on
a dice roll. The goblin player still rolls as normal to see if the
reinforcements arrive but has limited control of their arrival points.
Goblin Reinforcement Arrival Points
Roll D6
1: Dwarf player chooses arrival point
2: Twelve o’clock
3: Three o’clock
4: Six o’clock
5: Nine o’clock
6: Goblin player chooses arrival point
Dori was undoubtably the dwarf of the match, taking down nine goblins and blocking the escape route. Up to this point he has one of the most dependable dwarves in the company. Even with the improvements this was still a tough scenario for the dwarves who are now fleeing back to join the rest of the company with their hard won booty.
Rescue the Baggage (Again)
The Company of Thorin Gets Smaller
This was a tense scenario even with the changes as the
dwarves only just escaped (after Bifur’s heroic death). It might seem
that the dwarves won easily but they were always just hanging on.
The main changes to the scenario rules was an extra dwarf
and moving the goblins starting positions back. So, both the goblins and the
dwarves had to make some tactical choices. I choose Bifur, Bofur (as per
the original scenario), Kili made a second appearance (To try and
catch-up Fili’s impressive tally from the first game) and Dori was drafted
in for his superior combat skills (Three attacks). Not surprisingly
Bombur sat this one out as his penalty for jumping was too much of a risk.
The dwarves opted to jump the gap rather than go the long way round with hordes of goblins bearing down on them. Again, the dwarves had to use Might points call heroic moves to maintain the initiative and Bifur had to use his last point of Might to stop himself falling into the chasm. Three of the dwarves managed to grab the baggage before hopping back to the main platform. But not before both Dori and Bifur managed to gang up on Grinnah (again with a bit of Might) to cause three wounds in a single turn and take him down.
It was a tense fight as three of the dwarves managed to jump back but were caught between the drop and the goblins. Both Kili* and Dori won their fights, but Bifur lost. And took double strikes for being pinned. In the end he lost both wounds. After that, the dwarves pushed the goblins back to give Bofur enough space to join them. And dwarves ran for the exit but were caught one last time. Finally, Bofur used the last point of dwarven Might to call a heroic move and escape off the table.
*Kili continued his trend from the last game which was to win fights but not cause many wounds.
Friday, May 3, 2024
Not A Goblin
No Really - Actually It's Dragon Newt
Thursday, May 2, 2024
Escape From Goblin Town (Take 2) - Battle 1
Here We Go Again
The dwarves decided to move up the main walkway using their superior combat skills to push forward. Once the goblins decided that the dwarves were committed to the main walkway, they gave up sending goblins the long way round to attack the rear. The goblins tried to stall the dwarves but Fili and Gloin were making short work of them and kept on pushing forward using heroic moves when they didn’t get priority.
Gloin slew the goblin captain in one turn, his ability to reroll 1’s on a Wound roll coming in handy as it turned two wounds into three.
Ori Finds His Mark
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