Showing posts with label Space Hulk. Show all posts
Showing posts with label Space Hulk. Show all posts

Monday, November 21, 2022

The Terminator & the 5 Minute Paint Job

 I Get Distracted into Little Side Projects

After a couple of false starts, I settled on a 30 mm base made up to look like space hulk decking.  This then led to an in-promptu session to make a couple of wall sections, base board and speed paint job on a genestealer in order to create a quick back drop for photographing the terminator. 

The unseen enemy aboard a Space Hulk

Finished

Having enjoyed painting up this guy, I need to look for some more...

finished with purity seals*

* Just realised that after I took these photos that I need to add a bit text onto the purity seals! Which you can see on the 'action' shots. 

Close up on the base

The base was a thin layer of Milliput textured using the grip pattern on the metal sculpting tools rolled onto the wet Milliput. The card edging strips were added and the rivets were thin slices from a plastic spear plus a genestealer skull from the Citadel skull set. 

5 Minute paint job 

The genestealer was already zenithal highlighted from an earlier attempt at zenithal highlighting, so I just decided to give him a quick going over with some contrast paints.  I have to say he looks much better than I was expecting, and I am beginning to get that you could paint an army like this in a couple of evenings. Ok, no Golden Demon's but good enough for the table. And you could go back and add some more detail / refinement later.  Ironic that the terminator was painted in the exact opposite to the genestealer i.e., slowly and carefully.

Normal Lighting

Orcs in the under hive

Rob 

Saturday, November 19, 2022

The Classic Blood Angels Terminator

I'II be Back

So, I went with a classic Blood Angels terminator, for this figure. Which brings back happy memories of terminators being stalked whilst investigating derelict space hulks. The first edition Space Hulk game which I had, was (is) one of GW best games. As the saying goes, simple to play but difficult to master. And we had many tense games as the terminators tried to complete their missions.  The biggest flaw in the game is that everyone wanted to play the terminators but still a classic. 

Not a lot of time this week to paint but I have made steady progress on this figure. I still need to add some purity seals and work out how I want the base to look. 

For the Emperor



I still like this figure; he may not have of the dynamic movement of current terminators but looks solid in his service to the Emperor.  The only feature I am not keen on is the storm bolter which is a bit too flat. But at least it gives opportunity to paint some detail on to it. 

Hazard stripes to be added to the power fist.

Purity seals needed against foul Xenos


Rob

Sunday, November 6, 2022

The Tangerine Marine

 Turns Into a Blood Angel

Looked more orange than in the photos...

With the terminator I decided to do a zenithal highlight (slap chop?) with orange and white mixes. To try and avoid the grey coming through and I think it has largely worked.   he did look like a tangerine marine until the contrast paint went on and then suddenly the Blood Angel appeared. The chapter was sorted decided when I realised, I had bought Blood Angels red contrast paint. 



The Ruffians Arrive

Outcome: An odd hobbit win! 

After a couple of very successful turns at the beginning with the hobbits winning both fights on the bridge. The ruffians steadily worked their way through halflings. With the ruffians being able to out flank them by jumping the river. Once again, the hobbits suffered from being out gunned in both the shooting and melee. And once again Bill got killed this time by Robin Small Burrow on the battle for the bridge. 

But the halflings did run out the clock because the chief shirriff – Holfoot Bracegridle managed to fight off the ruffians until turn eleven and the ruffians had no time left (twelve turn game limit) to get two hobbits off the table. So, it didn’t feel a win for the hobbits as all of them were either killed or captured. But according to the scenario rules, the hobbits had won. 


Holding the bridge

Last hobbit standing

The Old Mill

Outcome: Ruffian easy victory

I didn’t have high hopes for this scenario, and I wasn’t disappointed. As there are equal numbers of hobbit militia (twelve) and ruffians (twelve plus Ted Sandyman), the fight was really going only to go one way. And as expected this provided to be an easy ruffian win (GW really don’t play test their scenarios). The ruffians beat up the militia in a couple of turns, making this scenario was no fun to play really. I can only hope the campaign balances out!


Guarding the mill

The melee begins

The Mayor's Arrest

Outcome: Ruffian victory, as the mayor nearly Escapes!

I also, played The Mayor's Arrest, which was a dramatic game with Mayor Whitfoot almost escaping only to be caught by Sid Briarthorn at the edge of the board and bundled off for an evil victory. However, this would have been a much less interesting game if the hobbits hadn't won an earlier game allowing the mayor to move on the first turn. But again, the game seems totally unbalanced with the ruffians having 101 points against the hobbits 70 points giving the ruffians over a 40% advantage. And again, with no missile weapons*, so the hobbits can't even soften the ruffians up before they arrive.

The mayor's ability to use Will to act as a banner for turn certainly helped, but since Sid also acts as a banner it sorted cancelled out in this scenario. 

The mayor dashes to escape using his only point of might

*Yes, technically the hobbits can throw stones, but they have to remain stationary and for a scenario which relies on the hobbits moving, this doesn't seem of an advantage. Plus, it is only a strength one weapon, so not many (any) ruffians will go down on with a full volley. 

Sid grabs the mayor and exits the table. 

Grrrrrr…

Honestly, I am trying to let this go. 

Again, simple mathematics predicts that the ruffians will win the majority of combats due to their higher fight value (plus another bonus for whip armed ruffians) and will wound more often due to their higher strength.  Adding this up gives the ruffians a kill 29% of the time in a melee against hobbit getting a kill only in 14% of melee fights. Add in the additional advantages for using whips and heroes, then these combats are always going to go to the ruffians. 

Then factor in that because the ruffians win over twice as many combats, they will quickly outnumber the hobbits further accelerating the imbalance between the two sides. Making it even less balanced. But GW seem have completely missed this point in the design of most of their scenarios. 

And finally giving equal number of the figures on each side, the ruffians are able to mark every hobbit on the board and then given that they have a much better chance of winning in both combat and usually with better missile weapons. Means they don't have to tactically think very hard about how to win the game. Surely by reducing the ruffians by a few figures in each game will mean that the ruffian player has to be much more tactical with how they place their figures to avoid being locally overwhelmed and give the hobbit player a better game. Even a couple of archers for the hobbits would force the ruffian player to work much harder because they can't hang back.  

The Campaign So Far


The Ruffians are starting to rack up a string of victories, so can the hobbits turn the tide?


Rob 

Sunday, October 23, 2022

More Orks

 Spud Joins the Fight

Spud 'the Sneaky Git Bomber' at large

From his 'igh vantage point Spud watched as Bullet and Chopper dropped down into the 'uman camp. He could see that they couldn't see the ragged group of 'umans 'iding on the far side of the village. Funny they didn't look much like the skinny 'umans that they had been fighting for the past week. The skinny 'umans looked a bit like dreaded 'uman bosses in their shiny armour but they didn't know 'ow fight proper once you got into chopping range. Anyway, while these ragged 'umans were fighting Bullet and Chopper he could sneak round the back...

The Likely Lads - The Ork warband grows. 

With browns and tans of these space orks, these remind me of the original look of the Rogue Trader era. Just two more to finish to complete the squad in Oktober. With three orks painted in Oktober, this equals last year's modest record. 

The Terminator


Over on the Leadplague blog (Original-Space-Hulk-Plastic-Terminator) he painted up an original Space Hulk terminator and my comments sort of made me dig out my last plastic terminator. I had to pop him a jar of IPA and he has now finally come out. Finally, he is ready to get a couple of layers of thin paint (unlike the last paint job - which wasn't mine!). Despite having a couple of months to think about I am still not sure what chapter to go for, I am veering towards Blood Angels or Howling Griffons. But waiting for that moment of decision (inspiration) to strike. 


I last painted this design back in 2020, just I was getting back into painting. So, I would like to use this as a chance to stretch my skills and see how I have developed in that time.  And definitely don't want to go back down the all blue route this time. 





Rob

Thursday, July 22, 2021

Early 90's Gamesday

 Not Sure What Year!

I went to Gamesday three or four times in the early nineties. Not sure what year these pictures came from. Not surprisingly these are not super quality because they are scans of photos taken on an actual camera with real film inside. No camera phones!

The first three are pictures of ships made by Joe Dever? ( I actually came across the article in a later issue of White Dwarf and it was by Gary Chalk - 16 Oct ) They did feature in issue of White Dwarf.

Next up are couple pictures of a large custom built Space Hulk game and finally a picture of an Adeptus Titanicus game.







Rob