Game 1 - Bill Had a Good Day
I played the scenario using the updated rules from my
previous play through (three minis are held in reserve on both sides and
two of the villagers gain a bow). The ruffians were definitely luckier
getting their reserves with all three arriving before any of the reserve
villagers showed up. One reserve turned up on a roll of a 5+ each turn after
the first turn.
Both sides advanced, and the villagers had the best of the
play in the first turn of battle with one ruffian shot and two ruffians taken
down in melee. With no losses in return. All of a sudden, the ruffians were
under pressure. This was a disastrous turn for the ruffians.
The ruffians with the aid of their reinforcements managed to whittle down the villagers but the Betty the barmaid proved to a be formidable opponent, taking down two ruffians including one burly brute with a whip.
Brutal, is this a home brew scenario?
ReplyDeleteAlso nice to see some home made buildings, great stuff!!
I updated a scenario from the Scouting of the Shire Sourcebook. Unfortunately I don't think GW play tests there scenarios very well. If you look at my blog posts under 'Scouting of the Shire ' you will see that I have tried before to play the scenarios before but most of them don't t play well without modification.
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