Showing posts with label Wargames Atlantic. Show all posts
Showing posts with label Wargames Atlantic. Show all posts

Sunday, October 5, 2025

One all in the Conker Cup

Pixies take One back


The second tournament played was in the bone theatre, were game came won by either beating the opposing team or by one player capturing three skulls. The game played much smoother as we were both more familiar with the rules. We have been playing with it an extra point of damage caused on a successful strike. As suggested in the rulebook to bring the game to a fast a furious conclusion. 


Only one rider (my pixie - Pop) was knocked out before Snap (who proved surprisingly agile) managed to get three skulls and win the game.  

Player of the Match - Snap

With Three skulls to win the game. 

I can now finally use the 'Tree of Evil' freebie from Alternative Armies for the thornspitter arena.  

Spinning Up a New Project


As work progresses on the next Ork scrap dread, I was thinking that that they needed some opponents for some classic RT WH40K games. While space marines are the obvious choice, I did have a RT Imperial guard army when the first plastic IG kit came out  (really need to dig out the Old WD Imperial Guard army lists - WD109 I think). And I have plenty of WA minis (including a box of Cannon Fodder) that will make great IG proxies. In fact the basic cannon fodder minis are a dead ringer for the penal squads from the old army list. 

This first command squad is a mix of WA Cannon Fodder, some 20 year old upgrade kits for EM4's troopers and some random plastic troopers that I got as a freebie at Salute. Really happy with the medic who is weighed down with all manner of kit.

As this is another Cheaphammer project (i.e. minimal new minis), still need to work out how to do the commissars as there aren't many obvious choices from the minis in the 'opportunity' pile. So, I might just have to buy a couple of commissars 😶.

Rob 

Tuesday, September 30, 2025

Goblins (& Pixies) to Your Mounts

Let the Jousting Begin 


So, the goblins (Nath) won 3-1 and won extra spikes as a trophy. The pixies (me) were robbed!


Team coaches can be seen in the background.

The two jousting teams are a real mix of manufacturers with Oakbound pixie team coming out tops. I struggled to find enough minis to make two convincing teams. So, in the end I used Oakbound (very pleased with the look of the pixie team), Ral Partha Europe, Bad Squiddo, Warbases, classic Citadel and Wargames Atlantic. I would like to improve the goblin team but that can come later once we have played a few games.

And I have an idea for a Halloween themed team. 

The Pixies ready for the off




So, one game in on Wartnose Goblin Jousting, it was a lot of fun. The rules were easy to pick up but had enough quirks from other rules to make them different from other games. And the randomised movement templates actually fitted the game very well.



Once we had read the rules correctly, combat sped up nicely (we didn’t read the rules on double and triples right on the first read through). The only question point we had about the rules was if the Dirty Tricks rules were dirty enough. We wanted an occasional more dramatic effect such as unseating a rider. But that could be just us!

Rob