Game 3 - Hog Rustling
Background
When Paladin Took* heard about a band of ruffians who had
stolen the prize truffle pigs of Martha Harthbroom (second cousin twice removed),
he considered his duty as a foremost hobbit amongst hobbits to rescue the pigs.
So, he called together a band of brave hobbits and waited until dark.
The hobbits are attempting to recover the pigs without the
ruffians noticing.
*And I had just finished repainting him and wanted give him an outing.
Forces
The hobbits are led by Paladin Took, there are four hobbit militia and one archer. Plus local hero Pip Proudfoot (the hobbit with green waistcoat).
There six ruffians with two armed with a bow. Lead by a Bully - One Eyed Ned (in the centre).
Both sides used two influence points to bring an extra minor hero.
Hobbits Deployment
The hobbits placed along the southern table edge.
Ruffians Deployment
Three ruffians are placed on sentry duty (using the
sentry rules) at the beginning of the scenario with the other three in the
guard hut. The ruffian bully will turn up after the alarm has been raised on a
roll of 5+.
Pigs
The pigs have a move of 4” and are moved by the player with priority. Unless there is a mini with 1” of the pig in which case take a courage test, if passed then the pig can be moved 2” in the direction of the controlling player. Otherwise the player with priority moves them. Neither side may harm the pigs.
In the Dark of the Night
It is a dark night, so hobbits hit on a 5+ and ruffians hit
on 6 for ranged attacks. And the maximum range for bows is 10”.
Victory
The hobbits win if they get two or more pigs off the northern table edge. It is a draw if only one pig
taken off the northern table edge.
The Game
The first few turns started with the ruffian sentries moving
forwards and backwards as they gained and lost priority. Until eventually the
hobbits made it to the pig pen and one of guards spotted the hobbits.
After collecting two pigs, Paladin decided the time was right and used his point of might to call a heroic move to try and get clear of the ruffians after losing priority. The ruffians then came off worse in the next couple of combats and lost several of their number.
After the battle, the hobbits made off with all three pigs. The ruffian archer who killed three hobbits in melee was promoted to a bully and named strong armed Pete. And one-eyed Ned made a full recovery but had to use an influence point to recover his point of Fate. Paladin managed to get the 5+, so recovered his point of Might for free. None of the characters had gained enough experience to roll on the experience table.
Pete is vicious! Definetly deserves the new miniature!
ReplyDeleteOhh, I'm enjoying all this quite a lot!
ReplyDeleteThanks for the comments, this is starting to build into a nice little campaign. With the next game - Ruffains Arrive likely to be a turning point for the first part of the campaign.
ReplyDelete