Thursday, January 8, 2026

Space Gits Are Coming

First Battle for Space Gits

So, I got fed of waiting for my delivery of new space orks and played a game with classic RT orks. Nath & I played a simple game with 3 orks per side with only blasters, pistols and crude hand weapons. Given the game is only played for about 30 minutes, it had plenty of drama and action. In truth, I had to finish a new (smooth) board first, because moving dice over my textured boards would have been just too difficult (without even adding any alcohol)




Nath's orks managed to grab an early (and sneaky git) lead by managing drop most of the caps on his side of the board. And then we lost two caps to an over enthusiastic drop. 

Gits at the ready to loot



Move which way first?

Yep definitely a hit, no question 😳

After a bit of debate, we sorted out the movement and rushed in to grab caps and bash the other orks. And very quickly we ended up with a number of tottering stacks of dice. Nath proved to be a steady hand as he manoeuvred an ork out of trouble while keeping his stack intact. 


Note - I think we are going to need some short and skinny range markers to leave both hands free for git and dice moving.

No I disagree about your ideas on the correct use of a teapot 😒





But it could last and eventually the dice towers were falling. 


All those years of playing Operation  have paid off!

But obviously didn't last

A bit of dice pay back

What all the sneaky gits are still standing...

At the end of 30 minutes, the game ends when a player rolls a triple on an accumulating number of D6s. And after 8D6, Nath managed bag the victory with four bottle caps to my pathetic one. Somehow all of the gits were standing at the end of the game, but this was more by luck than judgement. 

A great little game and we are ready for the gits to get back into action. 

And if none of this makes any sense, then you have probably got the point. And I suggest you go back and read my first Space Gits post 😁. 

Rob 

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