Saturday, August 16, 2025

Izcoatl's First Mission

Tactical Withdrawal


The Story So Far



Izcoatl, apprentice of the mighty Tanqecl-Tlo'ectlutl pondered the Vorlon pictograms whilst his rune-scribe worked on the translation. After what seemed to be a long while of watching the Amazon standing silently in in front of the wall, he finally got bored and asked?

‘Have you worked out what it says yet??’

The Amazon looked up at the mage and with a puzzled expression.

‘Well, it either says – We are all Kosh? or directions to the temple, or both or possibly neither…’

The Slann stared at the human in that uncomfortable way, that the amphibian did with increasing frequency when dealing with humans. When suddenly a bark of alert echoed from one of the side passageways. The marsh hunters who had been sent to investigate whilst the rune wall was deciphered, burst back out of the side passageway followed by misshapen pale shades.

The Campaign

I am going to run the mini-campaign using MESBG (For now) using the campaign rules I used for the Shire campaign. I do need to work out some stats for the combatants but this will mainly consist of using existing profiles. 

As Izcoatl is the most important member of the expedition, the campaign is lost he if he is killed. 

The Setup


The Slann have been surprised  while inspected a small underground temple complex. Their only objective is to escape. Izcoatl is too surprised during this game to use any of his magic. 

The goblins were rolling 3 dice at the beginning of a turn and on a roll of 5+ (turns 1-3) and 4+ (turns 4+) received one goblin for each successful roll. 

The Battle

The goblins burst forth from the side corridors but for the only time in the game, the Slann won the initiative and were able to block some of the Goblin advances. This proved crucial in containing the goblins and several melees broke out as the marsh Slann attempted to hold back the goblins. 

ii-Phon the Marsh Slann leader holds back a goblin

While a pair of Marsh Slann hold back the others.

Meanwhile realising the importance of his mission above the rest of the team, Izcoatl bravely rushes for the exit whilst the others hold off the goblins.


However, before reaching the exit more goblins arrive from a hidden entrance and block their escape. So, Lyta rushes to Izcoatl 's aid. Both slaves go into ChemFrenzy and take down their opponents but then succumb to the chemicals and are removed form play. 


Izcoatl calls the retreat and the marsh Slann fall back, when everyone is in  range, Lyta makes a Heroic  Move and the Slann flee the scene. Tol-Tec (The red Slann) is taken out just as the others are ready to leave. 


The Aftermath


Neither Lyta or Itzcoatl recovered their lost Might or Fate. But Tol-Tec survived the battle unscathed. With could not be said of the two slaves who succumbed to their chem induced comas.



Rob 


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