Tactical Withdrawal
The Story So Far
Izcoatl,
apprentice of the mighty Tanqecl-Tlo'ectlutl pondered the Vorlon pictograms
whilst his rune-scribe worked on the translation. After what seemed to be a
long while of watching the Amazon standing silently in in front of the wall, he
finally got bored and asked?
‘Have you worked
out what it says yet??’
The Amazon
looked up at the mage and with a puzzled expression.
‘Well, it either
says – We are all Kosh? or directions to the temple, or both or possibly
neither…’
The Slann
stared at the human in that uncomfortable way, that the amphibian did with
increasing frequency when dealing with humans. When suddenly a bark of alert
echoed from one of the side passageways. The marsh hunters who had been sent to
investigate whilst the rune wall was deciphered, burst back out of the side
passageway followed by misshapen pale shades.
The Campaign
I am going to run the mini-campaign using MESBG (For now) using the campaign rules I used for the Shire campaign. I do need to work out some stats for the combatants but this will mainly consist of using existing profiles.
As Izcoatl is the most important member of the expedition, the campaign is lost he if he is killed.
The Setup
The Slann have been surprised while inspected a small underground temple complex. Their only objective is to escape. Izcoatl is too surprised during this game to use any of his magic.
The goblins were rolling 3 dice at the beginning of a turn and on a roll of 5+ (turns 1-3) and 4+ (turns 4+) received one goblin for each successful roll.
The Battle
The goblins burst forth from the side corridors but for the only time in the game, the Slann won the initiative and were able to block some of the Goblin advances. This proved crucial in containing the goblins and several melees broke out as the marsh Slann attempted to hold back the goblins.
So much B5 going on in here...
ReplyDeleteSeems strangely appropriate
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