Gimli's Dad Shows the Way
With a pile of goblins and the walkways painted. It was time to play a game.
To win the dwarves had to get three or more dwarves off the opposite side of the table in ten turns or less. The goblins had one captain (In fetching blue warpaint) and dead goblins could be recycled back at the end of each turn on a dice roll.
As the expected, the three
goblins on the forward platform got taken down easily and then it became a
battle of attrition on the central walkway. In the end the goblins managed to
tie down the dwarves long enough to run out the clock. But the dwarves were
beginning kill the goblins faster than they were being replaced. A few more
turns could have seen a dwarven victory.
It turns out that Gloin is a
much better fighter than either Fili or Kili (Which I only noticed once the
battle had started) because he has 3 attacks, defence of 7 and special skill
allowing him to reroll 1’s on wound dice. Which meant once he got into combat
he was killing at least one goblin per turn which allowed the dwarves to push
forward. Gloin also killed the goblin captain early in which helped.
Oin’s prognostication skill
(which allowed a nearby dwarf to reroll a combat dice in exchange for a point
of Will) early in the game also allowed Fili and Kili to survive a couple of
tough combats. Although both lost their Might and Fate early in the game.
The dwarves overwhelming advantages in combat and heroic abilities did help but it didn't go all their way.
The goblins chittering horde
skill meant that for most of the game Fili and Kili were rolling two dice
against two dice in close combat. And the goblins were able to exploit this advantage.
And with a defence of 5 both Fili and Kili were vulnerable if they lost their
combats.