Tooks Are on the Move
Work continues on painting up more hobbits for the next part of the Shire campaign.
Rob
My projects, ideas and ramblings about old school Warhammer, Fantasy Warriors and Wargaming in general.
Work continues on painting up more hobbits for the next part of the Shire campaign.
Rob
So, I finally managed to play the ‘big’ game and against a real opponent, my son who was back from Uni. We played game 11- The Burning of Woody End. With him taking the ruffians and me with the hobbits. We played using the standard rules with addition of two minor heroes to each side.
For the Ruffians they used One-Eyed Ned and a new bully Odd John. And for the hobbits it was Alf Grubb, and the new local hero was Finnick the Smith.
The game started well enough for the hobbits as the archers found their mark and the ruffians swarmed forward. But as the ruffians started to get into combat things began to tip in their favour.
Turn 2 was a real turning point for the ruffians as they managed to get four ruffians against four different hobbit holes. And rolled…
Setting four of the
hobbit holes alight.
Over the next couple
of turns the hobbits managed to put a few of the fires out but not before one
of the hobbit holes burned out of control.
But as the game
progressed the hobbits simply run out of numbers to both mark the ruffians and
put out fires. So, by turn 10, one hobbit hole had burned down completely and
three others were ablaze giving the ruffians the win.
Both Finnick and
Alf were removed from play and rolled on the injury table, with Alf rolling ‘The
Wounds of the Hero’ which give the hero a full recovery and extra D6
influence points (He rolled a six) and Finnick rolled then ‘Favour of the Valar’ and also made a
full recovery and gained a Fate point.
Only One-Eyed Ned received enough experience to roll on the experience table and gained the Blade Master skill.
Both sides used
influence points to restore lost Might & Fate points.
This was another
tricky scenario for the hobbits as they were outnumbered and there are plenty
of places for the ruffians to hide whilst still setting fire to the hobbit
holes. And very quickly all of the hobbits were tied up marking the ruffians or
putting out fires.
Rob
Not a lot of hobby time at the moment, so I have been steadily working on the Oldhammer Mouth of Sauron mini.
He looks pretty good with these zombies, so I think I will move him onto a smaller base to match in. That reminders me I probably need a few more zombies...
On a Friday night, still drinking...
Rob
Finally got back to the Shire campaign after a busy week. I will go back to do the 'big' battle at Woody End. But tonight I fancied a quick game. So, I played 'The Bounders Strike Back' which I did without any changes to the rules. I have played this scenario before and the changes between the 1st and 2nd edition seems to have balanced this one out.
The bounders are attempting to sneak into Tookland but are repulsed by a band of Tookish Hunters.
I am still using the trap counters, I made nearly twenty years ago. On an old inkjet printer and using MS Paint to draw them out. But it would just be too much effort to make a load of them for an odd game!
Painting continues on more hobbits and ruffians. For the next scenario 'The Burning of Woody End' both sides have over twenty minis! And finally the hobbit archers make an appearance. So, a few need to be painted before I can proceed.
I picked up this Mouth of Sauron mini at Colours last year and I have finally decided it is time to put some paint on this mini. There is a ton of detail and I still need to work out a paint scheme.
Radagast fleeing a giant spider or two.
But I still need (deserve?)a beer after painting a few more hobbits.
Rob
This is another one of those scenarios that feels very unbalanced even with my standard changes to the troops. The hobbits can only win by slaying Bill and he has no incentive to move. So, I also decided to the change the victory conditions.
Like Bill's first scenario (Skirmish in Bree) he must cause at least two casualties before the game finishes to prevent a draw. After all, Bill has to make up for being beaten off the bridge at the Brandywine river.
With even numbers of minis on both sides, these scenarios are just too heavily weighed towards the ruffians.
The ruffians had a great reinforcements roll and managed to call two minor heroes - Brutus and Strong Armed Pete. So, they decided to save their Influence points for later games.
The hobbits managed to bring three hobbits armed with staffs, two had 'picked up stones' and a minor hero - Alf Grubb. Given the fierce opposition, Influence points were also used to bring Pip Proudfoot.
The ruffians are deployed around Bagshot Row and the hobbits are approaching from the south. The hobbits on the left flank attempted to use the cover to minimise shooting from the ruffians. While the Gaffer leads the bulk of the hobbits down the right.
But eventually both sides met and battle was joined but not before the ruffians managed to stomp on all of the Gaffer's flowers*. The staff armed hobbits certainly helped the hobbits on the right flank. But Pete and Brutus were doing a successful job in beating down the hobbits on the left flank.
* I am certainly glad I didn't spend a lot of time making them and they are £2-3 each for the official ones.