The Burning of Woody End
Pre-Game
So, I finally managed to play the ‘big’ game and against a real opponent, my son who was back from Uni. We played game 11- The Burning of Woody End. With him taking the ruffians and me with the hobbits. We played using the standard rules with addition of two minor heroes to each side.
For the Ruffians they used One-Eyed Ned and a new bully Odd John. And for the hobbits it was Alf Grubb, and the new local hero was Finnick the Smith.
Rolling Dice
The game started well enough for the hobbits as the archers found their mark and the ruffians swarmed forward. But as the ruffians started to get into combat things began to tip in their favour.
Turn 2 was a real turning point for the ruffians as they managed to get four ruffians against four different hobbit holes. And rolled…
Setting four of the
hobbit holes alight.
Over the next couple
of turns the hobbits managed to put a few of the fires out but not before one
of the hobbit holes burned out of control.
But as the game
progressed the hobbits simply run out of numbers to both mark the ruffians and
put out fires. So, by turn 10, one hobbit hole had burned down completely and
three others were ablaze giving the ruffians the win.
After Battle
Both Finnick and
Alf were removed from play and rolled on the injury table, with Alf rolling ‘The
Wounds of the Hero’ which give the hero a full recovery and extra D6
influence points (He rolled a six) and Finnick rolled then ‘Favour of the Valar’ and also made a
full recovery and gained a Fate point.
Only One-Eyed Ned received enough experience to roll on the experience table and gained the Blade Master skill.
Both sides used
influence points to restore lost Might & Fate points.
This was another
tricky scenario for the hobbits as they were outnumbered and there are plenty
of places for the ruffians to hide whilst still setting fire to the hobbit
holes. And very quickly all of the hobbits were tied up marking the ruffians or
putting out fires.
Rob