Much Better
After struggling to get any decent pictures the other day. I took the photo board outside yesterday and used natural light to photograph the army and it worked much better.
Rob
My projects, ideas and ramblings about old school Warhammer, Fantasy Warriors and Wargaming in general.
After struggling to get any decent pictures the other day. I took the photo board outside yesterday and used natural light to photograph the army and it worked much better.
Rob
Managed to finish of a couple of pieces over the week ready for the next game. As Itzcoatl prepares to return to the underground temple, his scouts have found a second entrance. The 3D printed plants I picked at a show a few years ago. They are pretty basic but at 20p each I think they look good enough for the tabletop.
Rob
Got the last couple of high elves done this week, to finish off the core '1000 pts' army. I still need to add the banner to the standard bearer once I find my copy of the 3rd Citadel compendium.
I didn't like the pictures I took this evening so I have used the ones form an earlier set and will try again later The lighting just wasn't right.
Rob
Itzcoatl,
apprentice of the mighty Tanqecl-Tlo'ectlutl pondered the Vorlon pictograms
whilst his rune-scribe worked on the translation. After what seemed to be a
long while of watching the Amazon standing silently in in front of the wall, he
finally got bored and asked?
‘Have you worked
out what it says yet??’
The Amazon
looked up at the mage and with a puzzled expression.
‘Well, it either
says – We are all Kosh? or directions to the temple, or both or possibly
neither…’
The Slann
stared at the human in that uncomfortable way, that the amphibian did with
increasing frequency when dealing with humans. When suddenly a bark of alert
echoed from one of the side passageways. The marsh hunters who had been sent to
investigate whilst the rune wall was deciphered, burst back out of the side
passageway followed by misshapen pale shades.
I am going to run the mini-campaign using MESBG (For now) using the campaign rules I used for the Shire campaign. I do need to work out some stats for the combatants but this will mainly consist of using existing profiles.
As Izcoatl is the most important member of the expedition, the campaign is lost he if he is killed.
The Slann have been surprised while inspected a small underground temple complex. Their only objective is to escape. Izcoatl is too surprised during this game to use any of his magic.
The goblins were rolling 3 dice at the beginning of a turn and on a roll of 5+ (turns 1-3) and 4+ (turns 4+) received one goblin for each successful roll.
The goblins burst forth from the side corridors but for the only time in the game, the Slann won the initiative and were able to block some of the Goblin advances. This proved crucial in containing the goblins and several melees broke out as the marsh Slann attempted to hold back the goblins.
Still have to write up the first battle report for my Slann mini-campaign. So, in the mean time I painted up one of the last two high elves and a few old photos.
And its Friday night so on to the...
Rob
With only two high elves left to paint to finish off the army, then surely that has got to the top priority?
Well, actually no, I got distracted by idea of doing a dungeon bash with the Slann. I really lied playing through the Escape from Goblin Town scenarios as a mini-campaign and thought wouldn't that be a good idea to do a Slann based mini-dungeon bash campaign.
Since I have already the Escape from Goblin Town wooden boards and dungeon tiles from the Oakbound Calendar then I would only need to make a few more...
So, Itzcoatl, apprentice of the mighty Tanqecl-Tlo'ectlutl has been sent on a mission to recover some ancient artefacts from deep in the Lustrian jungle. After completing a few new dungeon tiles.
First Game played with Itzcoatl attempting to escape from a sudden arrival of bunch of plague goblins.
Anyway time to paint some high elves....
Rob
It has been a while but I returned to my Shire campaign but last weekend, I got a game in with a friend of my mine. We played Attack on Tuckborough without any modifications and I immediately realised my mistake. Once again with equal numbers of hobbits and ruffians. The ruffians natural advantages quickly began to show. You would have thought I would have learned by now! But it was the first time I have played this scenario and I was playing against an actual opponent.
So, not surprisingly as the melees started to happen the hobbits continued to be out matched. So, to be fair I still think that my opponent played better (& was a bit luckier) but even accounting for that, the equal numbers of hobbits and ruffians is always going to favour the ruffians. On top of that Sid is just a brutal in combat against any other character in the Shire.
Having decided to include this game in the campaign. None, the heroes (or villains) managed to get enough experience to roll on the hero tables. And the hobbits somehow managed to avoid any serious injury.
Rob